PRJT - 1 "H.E.A.T"
So I love TTRPGs but more combat heavy ones struggle with action economy so I've thought of this "HEAT" system which you reach [in terms of mechanic] Ignition when you reach max heat and thats when your turn occurs. Additionally it makes "Reaction" economy easier to balance as well, since it consumes Heat as a trade off delaying your turn making choosing to simply "Tank" damage as a strategic tactic. So this is the "Beta" version of this system there will be a lot of corrections. I need a gaggle of nerds I can test game engines with fr-fr. That aside how the thought process is going so far is that you gain Heat equal to an enemies threat rating usually at the start of their turn [Some enemies may have an effect that makes heat generation step be at the end of their turn instead] which has two uses, if you reach your ignition point [lets say 5/5] then during any [opportunity] stage between enemy turns you can force that to be your turn fro...