PRJT - 1 "H.E.A.T"

 So I love TTRPGs but more combat heavy ones struggle with action economy so  I've thought of this "HEAT" system which you reach [in terms of mechanic] Ignition when you reach max heat and thats when your turn occurs. Additionally it makes "Reaction" economy easier to balance as well, since it consumes Heat as a trade off delaying your turn making choosing to simply "Tank" damage as a strategic tactic. 

So this is the "Beta" version of  this system there will be a lot of corrections. I need a gaggle of nerds I can test game engines with fr-fr. That aside how the thought process is going so far is that you gain Heat equal to an enemies threat rating usually at the start of their turn [Some enemies may have an effect that makes heat generation step be at the end of their turn instead] which has two uses, if you reach your ignition point [lets say 5/5] then during any [opportunity] stage between enemy turns you can force that to be your turn from then  you use your banked HEAT [in this example 5/5] to use abilities, move or attack any other special actions that might be added later.

   To make this easy to start I'm going to only be making three classes, the classic trinity of Arcanist, Soldier and Wilder up to level three [I always hate when theres levels your not realistically "meant" to reach in an TTRPG] more importantly it'll make it easy to build around. I'm sure down the line there will be classes with unique HEAT generation rules/uses/ignition points ETC. But for now I think this works best, I think there won't be any class customization either for the first test anywho..- I think I can focus a lot on more sstressful enemies and counter play ideas.

    HEAT V.1

Classes: 
Soldier:
Passive: 

Arcanist:
Passive:

Wilder: So going off of the "Rogue/Ranger/Hunter" is the third pillar belief making sure as the second kinetic/martial class they feel separate enough 
Passive: Overflowed Heat fills up your pet's HEAT bar [5/5] which can be used for your per actions

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Pet Actions:

Universal Actions:


Rules:

Enemies:

Scenario 1: [Mines of Wah'ta'va'Da'Vahnt]





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